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Finishing Games: From Game Jams to Nintendo Switch

3 June 2025 | 10:30 - 12:30 CEST

How do you successfully finish and release a game—whether it’s built in 48 hours or over a longer period?

In this session, Yvens Rebouças Serpa (Graphics Engineer at Audo and Lecturer/Researcher at Saxion) and Luuk Waarbroek (Senior Game Developer at Rusty Lake) share their approaches to finalizing and publishing games.

Yvens explores the fast-paced world of Game Jams, offering practical tips on how to wrap up and upload a playable build under tight deadlines.

Luuk takes us behind the scenes of long-term commercial game development, sharing what it takes to launch polished games on major platforms.

This session is valuable for anyone curious about what happens in the final stages of game development—no matter the project’s size or timeline.

Language: English

Register here

Limited free spots available – register soon!

This activity is made possible with the support of Enschede government.

Details

Date:
3 June 2025
Time:
10:30 - 12:30 CEST

Venue

Connect -U Residence
Ariénsplein 1
Enschede, Nederland
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