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DTSTART;TZID=Europe/Amsterdam:20250603T103000
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SUMMARY:Finishing Games: From Game Jams to Nintendo Switch
DESCRIPTION:How do you successfully finish and release a game—whether it’s built in 48 hours or over a longer period?  \nIn this session\, Yvens Rebouças Serpa (Graphics Engineer at Audo and Lecturer/Researcher at Saxion) and Luuk Waarbroek (Senior Game Developer at Rusty Lake) share their approaches to finalizing and publishing games. \nYvens explores the fast-paced world of Game Jams\, offering practical tips on how to wrap up and upload a playable build under tight deadlines. \nLuuk takes us behind the scenes of long-term commercial game development\, sharing what it takes to launch polished games on major platforms. \nThis session is valuable for anyone curious about what happens in the final stages of game development—no matter the project’s size or timeline. \nLanguage: English \nRegister here \nLimited free spots available – register soon! \nThis activity is made possible with the support of Enschede government.
URL:https://gamelaboost.nl/en/event/finishing-games-from-game-jams-to-nintendo-switch/
LOCATION:Connect -U Residence\, Ariénsplein 1\, Enschede\, Nederland
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